Google’s material design explained: Continuity of experience

Gigaom

Google previewed its new Material Design interface in June and you can now see it both in Google’s web products and the new Android 5.0 Lollipop software. It had its humble beginnings long before this year, however, and has a very specific purpose. The design language you see today came about 2.5 years ago in an effort to digitally mimic the continuity of experience people have when interacting with physical objects.

Jon Wiley, principal designer at [company]Google[/company], explained the backstory of Material Design at the Gigaom Roadmap conference on Tuesday. “We started with our card metaphor and realized how much the touchscreen has changed UI. Material Design represents physical interaction. That’s why 60 frames per second on the screen is important; when you move a real object, it doesn’t ‘drop frames.’ Material Design has to feel natural and is based on physical principles.”

Another aspect to the user interface is how Wiley describes…

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